Press the **Restart** button to start a new game: this clears the scoreboard and enables all score buttons
and the **Roll** button.

Press the **Roll** button now to roll the dice and show them in the diceboard. You can roll the dice up to
three times, and you can also decide to *hold* some dice. Dice that are held are not rolled again when you
press the **Roll** button. The figure below shows a roll where the third and fourth dice are held, so rolling
the dice again will only roll the first, second and fifth dice.

As you roll the dice, you'll see some gray digits in the scoreboard: they show the score that you get if you choose to assign the current roll to that cell. You can use a score cell only once, and each cell has a different method for computing the score.

Ace | Sum of all | None |

Two | Sum of all | None |

Three | Sum of all | None |

Four | Sum of all | None |

Five | Sum of all | None |

Six | Sum of all | None |

Tris (three of a kind) | Sum of all dice | At least three dice must be identical |

Poker (four of a kind) | Sum of all dice | At least four dice must be identical |

Full house | 25 | The roll must contain a three of a kind and a deuce (the dice that are not part of the tris must be identical) |

Small straight | 30 | At least four dice must show consecutive values |

Straight | 40 | All five dice must show consecutive values (there are only two cases here: 1,2,3,4,5 and 2,3,4,5,6) |

Yawn | 50 | All five dice must be identical |

Chance | Sum of all dice | None |

In addition to the dice score, you get a 35 point bonus if the sum of the first six cells (those from to ) is 63 or more.

When you are satisfied with your roll (or you can't roll anymore) choose one of the available cells to put your
score in, and push the **Roll** button again for a new roll. The game ends when all the cell has been assigned
a score.

This is a game where luck is important, but you won't get a good score without using some strategy... enjoy!

Copyright (c) 2003,2004 Alessandro Scotti. All rights reserved.