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struct PacmanSprite | ? ^ |
Pacman sprite properties.
This information is only needed by applications that want to do their own sprite rendering, as the renderVideo() function already draws the sprites.
- Source:
- arcade.h:36
- Author:
- Alessandro Scotti
- Version:
- 1.0
- See Also:
- PacmanMachine::renderVideo
Contents | ^ |
Entity Type Scope Short Description ~PacmanSprite destructor public automatically generated PacmanSprite constructor public Default constructor PacmanSprite constructor public automatically generated $anonymous$ enum public Display mode constants color attribute public Base color (0=not visible) mode attribute public Display mode (normal or flipped) n attribute public Shape (from 0 to 63) operator = operator public automatically generated x attribute public X coordinate y attribute public Y coordinate
destructor ~PacmanSprite | ? ^ > |
automatically generated
- Source:
- arcade.h
- Code:
public ~ PacmanSprite ( )
constructor PacmanSprite | ? ^ < > |
Default constructor
- Source:
- arcade.h:47
constructor PacmanSprite | ? ^ < > |
automatically generated
- Source:
- arcade.h
- Code:
public PacmanSprite ( const PacmanSprite & )
enum $anonymous$ | ? ^ < > |
Display mode constants
- Source:
- arcade.h:43
- Code:
public enum { Normal = 0x00 , FlipY = 0x01 , FlipX = 0x02 , FlipXY = 0x03 }
attribute color | ? ^ < > |
Base color (0=not visible)
- Source:
- arcade.h:58
- Code:
- public int color
attribute mode | ? ^ < > |
Display mode (normal or flipped)
- Source:
- arcade.h:50
- Code:
- public int mode
attribute n | ? ^ < > |
Shape (from 0 to 63)
- Source:
- arcade.h:56
- Code:
- public int n
operator = | ? ^ < > |
automatically generated
- Source:
- arcade.h
- Code:
public PacmanSprite & operator = ( const PacmanSprite & )
attribute x | ? ^ < > |
X coordinate
- Source:
- arcade.h:52
- Code:
- public int x
attribute y | ? ^ < > |
Y coordinate
- Source:
- arcade.h:54
- Code:
- public int y
Copyright (c) 1997-2003,2004 Alessandro Scotti. All rights reserved.